Roadmap
Where we are, honestly.
We'd rather be transparent than make promises. Getting better, every week — here's the path to KaligApp's first release.

Core painting engine
GPU-accelerated raster engine, brush pipeline and stylus dynamics.
Layers and selection
Multi-layer compositing, blend modes and a precise selection workflow.
Natural media and brushes
Expanding the brush library — wet mixing, textured media and surface lighting.
Interface polish
Refining the UI, onboarding and the overall experience ahead of release.
Closed beta
A small group of artists, testing and shaping the final details.
Public release
General availability on iPad. Early-access members hear first.
How we decide
what to build
Depth over breadth
We finish and polish a few things rather than ship many half-done ones.
Feel before features
If it doesn't feel right in the hand, it isn't done — no matter the feature list.
Listen, then build
Early-access feedback shapes what we work on next.
Honest timing
We share where we are, and we don't promise dates we can't keep.
Follow our progress.
Get an occasional note when we ship something new.